Ivoria - The Guild of the Lawless

How I Made It Happen: The Porthos Saga
boats gambling brightleaf

This has been a good week. Before this gig, I was doing a good job at causing trouble. I wasn’t doing enough, though. I’ll admit, knocking over fruit stands is really great and all. Especially when the cart owner stares in disbelief as his melons roll down the market. But since I got this job, I’ve had direction.

I’ve decided that maybe this career in the organization might be the best place to work out me revenge and prepare to settle down for a life afterwards. So far, I’ve framed some poor sap as a serial killer (A favorite life goal of mine that hadn’t worked until now!), we’ve met a chemist who is figuring out the process for making brightleaf (might be our ticket to money and influence), hob-gob-nobbed with the nobles, and gambled away our pay. What more could a good pirate want besides some drink and a good night on the town?

As it stands, it looks like we’re going to be heading into the jungle. After a successful night of conning, me counterparts on the outside tracked a servant to the nobles’ source of brightleaf. With me source on the other end of the metaphorical food chain, we know enough to get us into a bit of trouble with whoever distributes the stuff. Our next step seems to be a dangerous step into the jungles. At this point, it is time for us to move forwards to adventure! Plus, i really want to beat something up. If I don’t get angry soon, I might get depressed.


P.S.~ All names haven’t been changed just to piss them off if they ever read this ever incriminating document. Shouldn’t have done something bad if you don’t want dirt on ya, that’s what me pa used to say to me ma before she hit him for cheating on her again.

Beginnings - The Next Step

Though the mysterious gentleman who gathered you together did not supply a name, what you know of his resources leads you to believe some research might reveal more information about his identity.

Your benefactor has indicated that there are a several reasonable places to begin in order to secure alliances and eliminate competition for the Guild. You might consider:

  • The Hightide Halflings control everything that moves into or out of the Balara docks. It’s unlikely that the Hightides will just follow along with plans from someone outside their clan, and their natural power over water makes the idea of supplanting their control very difficult. Perhaps there is a leader within the Hightide clan that could use your assistance to fulfill their ambitions, or maybe you could find a way to leave the present clan leader in your debt.
  • The North Ridge Ruffians and the South City Toughs are the largest groups of ne’er-do-wells in Balara right now. The Knights have yet to deal with them in earnest because their general lack of organization leaves them in no position to make a real splash. Their muscle and knowledge of the streets will be invaluable, but it might be difficult to convince the two groups to work together.
  • There is a local drug, called Brightleaf, that the Knights have begun cracking down on (in the slums, at least). Its origins are mysterious, but it’s clear that whoever controls its supply has access to a significant profit. The Ruffians like the profits it brings in for their intermediary dealers, the Toughs dislike its impact on what they still consider “their” turf, and the Hightides hate that this kind of money is moving in and out of the city without their say-so. Regardless, if the Guild is to succeed, it’s going to need to control the flow of Brightleaf, one way or another.
  • The Richelieu Society, a terrorist organization dedicated to the abolition of order at any cost, has its eyes set on the rebuilding international authority seated in Balara. While their goal may somewhat benefit the Guild’s, their ideals do not align with the idea of an organization for the defense of the lawless. In the long run, the Richelieu will undermine the Guild’s ultimate objective, so they will need to be dealt with sooner or later.

I arrived in Balara a week ahead of time, fully planning to take advantage of not being expected to do any work for that time. The first thing I do is ferret out my old contacts in the city and get caught up on local events they might not have bothered trying to let me know about while I wasn’t in the city.

Hearing about a fairly decent inn having troubles with the local ruffians I headed there way and offered to bounce in exchange for room and board. Food and fights for free, seemed like a great deal.

A few days after my arrival, after going to meet one of my contacts for some news, he told me that someone was looking for me. They wanted me to meet them at the Dark Horse the next day.

I was finally getting into the midst of something interesting! I visited the Dark Horse and began to assess the layout in case this party was less then pleased with me. I rarely made enemies but it did happen on occasion. Some folks were less then pleased with some of the gentle nudges I gave to events that were bound to happen sooner or later anyway. A few even had the gall to blame me for their occurrence! As if disrupting their boring lives was a hindrance rather than a favor.

Satisfied with my preparations I head back to put in my nights work and get some rest for the exciting day ahead.

I arrive at the dark horse the next day and am recognized by an older gentleman immediately. I had hoped to be the first to arrive but it seems that I’ve been foiled in that. I first order myself a drink and make small talk with some of the other patrons moving towards my mysterious new contact.

Eventually four others join us at the table, a dragonborn, a halfling, a human, and a tiefling. A motley group for sure. The first three looked prepared for a fight but the tiefling was different. Something seemed off about her but I couldn’t quite place it. Our common contact further cemented this by mentioning that he knew many things that other people didn’t. I felt she would be very interesting, but I would have to be careful until I learned more about her. The human bought us a round and was already incensed to topple the knights of DeCard. I Introduced myself to him and he gave me the name Mikhail.

Basically are new contact was distressed with the current order of things. He brought us together to try and foment a shift in power around Belara. Intrigue almost always leads to interesting events so I was sold at this point. Some of the others spouted off about the other groups being full of followers ignoring the fact that we were following this man we barely knew. Well I’d follow him too, as long as he kept leading to interesting opportunities and places.

He mentioned a few goals and we started to discuss what to do first. He mentioned dabbling in the political intrigue of the area, gaining control of the docks, uniting the gangs, and routing an anarchist cult. There may have been a few others but at this point I was already mulling the previous options in my head. It seems this cult isn’t liked by any of the other groups on any side of the spectrum here in Belara, and routing them may help boot-strap diplomacy with the other groups. I decided to suggest this when…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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