Ivoria - The Guild of the Lawless
5 Important Facts about Ivoria
- The Elements Divide the World. Everything in Ivoria aligns with one of the six Elements – Fire & Water, Air & Earth, Light & Dark. The Nations of men have grown around this framework, and even the barbaric are tied to one Element or another. This is not a matter of choice – it is simply the laws of nature in Ivoria. The world turns, apples fall down from trees, and Halflings will always know the direction of the nearest body of water.
- God is gone; only the Elements remain. Long ago, the creator God of Ivoria shattered, but new powers, the Ivori, rose in its place. The Ivori are the ultimate avatars of their Element, and they advise the mortal races and intervene in the affairs of men as they see fit. Though they may not be gods in the fullest sense, their control over the Elements is so great that their power might as well be divine.
- Magic is familiar, but rare. Arcane magic is a part of everyday life in Ivoria, but some people go their whole lives without ever seeing someone cast a spell. Among humans, the ability to control arcane magic lies in the blood of the lords of men, strictly the domain of the noble houses. Common men knows about magic – it’s what keeps them ‘common’ – but those that live outside of capital cities may never see its raw power in action. Other races, meanwhile, have no such genetic limitation, but controlling magic takes far more training for them.
- The War is over… mostly. Hundreds of years ago, aggression by the Black Nation, Donfa, began a war that raged across the whole of Ivoria. The war was a time of fragile alliances and contentious battles, until Eladrin forces brought untold magical wrath down on the free city of Carlisia. This mysterious event shocked the world into decisive action, and the forces of Donfa were crushed. Now, some twenty-five years later, a tenuous peace reigns, and the nations of the world must focus on the process of rebuilding and taking back lands lost to monsters and would-be conquerors.
- Arcane is Divine; anything else is suspect. Since the day the leaders of men were first granted their arcane magic, the world has grown around that power. Now, any other strength represents a threat to their order. Anyone who would seek to disrupt the establishment – be they anarchist, opportunist, or just a disgruntled farmer – might be willing to look the other way or even quietly support someone with unusual abilities, but doing so opens the gate to very dangerous enemies. Worse, any fearful citizen (and there are many with suspicions still riding high from the war) could rain down hell on a warlock or druid.
- Nothing is black and white.